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InvisibleObserver

5 Game Reviews w/ Response

All 11 Reviews

Confusing

I don't understand, maybe I'm not smart, but frankly I make masterpieces with ejay and I don't have fame. What am I doing wrong?

Nav responds:

WAT

My review, your game.

Please change the music, anyone who's touched FL, or listened to amateur music is haunted by the presets used in the song. I hit the wall so I could stop hearing the music. It sounds as if written by someone writing with no music theory, just trial and error.

Game progression is slow, could be sped up.

Due to the nature of the inner and outer walls being mimics of one another, all you need to do is focus on sticking close to the inner without hitting, and the outer wall is of no concern in terms of dodging. If perhaps the outer was displaced in its phase compared to the inner wall, it would have more of an impact on game play.

Visually I found the game very enjoyable. It could have more frills to add to the psychedelic nature, but its certainly a strength in its current state.

Concept is a nice twist on the old helicopter game.

If perhaps the walls were further apart, and both randomized to an extent (with some constraits to avoid impassable points), and the addition of a key to lower the object, you'd have a 2 button game where you would have more control over your action. I think it would make things much more interesting, and more engaging for the player.

decogames responds:

Thanks for the detailed review! Regarding the slow progression, did you try hard mode?

Your game, my review.

Overall colors/themes and whatnot is highly cohesive. Makes the game appear quite nice.

Noticed a bug while in the clicking phases of each level, after you've clicked however many times in the dark and the lights turn on, you can continue to click wildly, or over and over on an item to raise your score. I'd suggest limiting the numbers of clicks allowed in the lights off phase of each level.

A sound effect tied to the level changes and clicks would also make the game far far more interesting. A simple 'tick' sound for clicking in the dark, and perhaps a different sound if you click and 'hit' your target.

This in mind, the objects click radius could be increased a little bit, a lot of times I missedsed the items by a very very small margin of error.

Overall not bad, generally works, looks good. Certainly no masterpiece but not worthless either.

Please you used my song. :)

selfdefiant responds:

Thanks, and thanks for the song!

Your game, My review

Voice acting was quite funny, credits were bomb.

Hope your projects continue in this direction - more cleaned up and professional while maintaining humor.

TheCriminalDuder responds:

Your music made a good chunk of the spirit of this game so don't forget to give yourself credit.
Thanks a lot for the encouragement. I'll take it to heart. I will continue to pump out Duder content at increasing quality.

Nice theme, definetedly nothing new

Definitely adding nothing new to this genre of game, but it was all very functional, music wasn't bad, and it all came together for a nice valentines day themed game. Good stuff.

Holonboy responds:

Thanks!

Age 33, Male

Ottawa, Ontario

Joined on 2/9/09

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