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InvisibleObserver

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InvisibleObserver

Age/Gender: 19, Male
Location: Ottawa Ontario
Job: Part time musician

I make a mix of ambient, industrial, glitch, IDM music. It's intriguing, and I would be happy to answer any questions about any of my music, as well as help aid others learn about sound creation.

Newgrounds Stats

Sign-Up Date:
2/9/09

Level: 13
Aura: Dark

Rank: Police Sergeant
Blams: 376
Saves: 774
Rank #: 6,416

Whistle Status: Normal

Exp. Points: 1,650 / 1,880
Exp. Rank #: 20,060
Voting Pow.: 5.48 votes

BBS Posts: 30 (0.09 per day)
Flash Reviews: 16
Music Reviews: 143
Trophies: 0
Stickers: 0

Latest Flash Reviews

16 Reviews | 3 w/ Responses

Score: 8
MTC: CyberSpace Assault!

"Your game, My review"

date: December 22, 2009

Voice acting was quite funny, credits were bomb.

Hope your projects continue in this direction - more cleaned up and professional while maintaining humor.

December 22, 2009

Author's Response:

Your music made a good chunk of the spirit of this game so don't forget to give yourself credit.
Thanks a lot for the encouragement. I'll take it to heart. I will continue to pump out Duder content at increasing quality.

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Score: 5
Brain Age Test

"My review, your flash."

submission: Brain Age Test
date: October 3, 2009

"If your actual age is less then your brain age your mind is in great shape!

If your brain age is older then your actual age, you just need a little work."

So a game about intelligence based off of 3 simple visual/mathematical questions is telling me a contradictory conclusion about my 'brain age'.

While I get this isn't intended to be some scientific work, grammar mistakes and contradicting conclusions look really poor given the context.

The music loops repeat obnoxiously often too.

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Score: 7
DBZ: "Saiyan's Paradise"

"My review, your video."

date: September 20, 2009

Score more for the song then the video.

The story boarding works, fullfil it with proper animation, backgrounds and colours, keep things smooth moving, stylized and quick paced, and I would be shocked if this didn't make front page.

As for the song itself, I'm not a big DBZ fan, but this felt like easy to understand, tasteful humor that does not fall into usual gratuitous meme pitfalls.

The singing fits the characters voices, its relatively on pitch, the words are clever, and its just refreshing to see something of this caliber. I hope you maintain this level of work ethic.

I'm pretty stingy when it comes to giving out praise, but I really enjoyed listening to this, and the visual aid did add a little more of an image in my mind.

4/5 7/10

With fulfilled graphics, I'd be giving this full scores.

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Latest Audio Reviews

143 Reviews | 89 w/ Responses

Score: 6
Rbum2 - semi-sad pop

"My review, your song."

date: November 29, 2009

Intros with your loop, sounds sytrus-ee, has no dynamics. Volume dynamics on it will make it sound much more natural. Filter cut off dynamics tends to make it sound a bit more organic aswell as adding a stronger rhythm.

0:05 Low Pad Comes in. Also sounds like its sytrus.

These two continue until 0:30, the lead comes in, the instruments so far have a good spectrum of frequency and note range (IE not all in the same octave, theres nothing wrong with such, but it tends to be easier to write clearly when things are apart).

You use repetition in your melodies (aswell as OF the melodies, but that's less important), when notes are hitting multiple times in a row, those previously mentioned volume dynamics will really make it sound far far better.

0:45 drums come in. Their very simple, rather quiet, but they do mesh well with this song. I think more drum work would have added a lot to this song, having a few extra snare rolls and maybe a cymbal or two thrown in.

1:30 is when the first (and only) bridge really comes in. Overall it has a good effect on the song, segments it and breaks the repition. You've stated yourself its not 'very super' and I think the main thing contributing to that is the level of repeition in this 2:25 long song.

2:00 back to intro loop for outro. I think had this been perhaps a reverse of the beginning, or the notes descending, it would have a cool effect. While it does make the song loop, its not a stellar way to end a song.

Overall, this songs fine, quite tolerable, the issues are simplicity, length, and mixing. 2:25 is a pretty short song. While theres nothing wrong with shortness, I think this could have easily been a longer song and still be enjoyable.

Simplicity as in repetition and progression of the song, the song consists of a rather small number of loops and once you've heard it, its got no surprises. Its basically a 4 chunk peice of intro, chorus, bridge, intro used again. Altered outro, or a second bridge near the 1:00 mark would make the songs progression I think much stronger. Now you don't necessarily have to go back to this and make the changes I've said, but keep in mind for future projects that repetition is your friend, however make sure you are queing up when things repeat, instead of having it just end up repeating. Also consider pop songs, their progression usually follows a super simple setup of ABABA where B is chorus, A is bridge. So Intro, chorus, bridge, chorus, outro. Super simple progression, super not repetitive.

As for the mixing, it sounds ilke you aren't using the mixer channels within FL. To clarify, thats when you open from the step sequencer (where you write the music) your sound channels (your instruments). Usually the synth interface opens up as well as the "Channel Settings" (Rectangular grey FL built in interface). In the upper right hand corner of the "Channel Settings" window is a value input with "|__FX__|" Under neath it. Simply scroll the number up/down to a target mixer channel. Open the mixer channel, throw on effects, and now you are using effects/mixing.

Mixing specifically has to do with panning/volume options, which is where you can emphasize certain frequency ranges to make a song sound more full. The typical thing to do here is add a limiter and compression to your channels that are either too loud or too quiet. Raise bass on your bass instruments, raise mid-high freq range on your drums to define them more. Often subtle stereo on acompaniment works nicely.

Mixing is very much technical and a skill all in itself so its best to do subtle changes, often the huge ones while 'wackey' sound bad.

November 29, 2009

Author's Response:

oh this is huge :) thanks millions mate for your time!! splendid review!!

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Score: 8
DbStF-MusicMadeAddict(ZTRemix)

"My review, your song."

date: November 12, 2009

Excellent, you cut the samples up way more to beat, and it frankly sounds way better then random monologue.

Good to hear. :)

Mix is fine, I felt drums could have used some more subtle panning, and the Dj Brennen sample would have been 'mean' had it been vocoded to something real gritty.

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Score: 6
[WS]Incoming!!

"My review, your song."

submission: [WS]Incoming!!
date: November 8, 2009

Intro with 2 synths, neat start, syncopation and notes all fit.

The bass sound at about 0:14 is playing in a different key, has a lot of dissonant sounds that are unpleasant to the ear.

0:21 plain synth has dissonance either, it sounds like the separate pieces of this were not written with each other in mind for accompaniment.

Drums are alright, somewhat repetitive, and very backgroundish. The crash cymbal needs some reverb and feint delay to work it in better.

1:15 neat tape stop effects.

The little synthy "beowww" sounds are alright, they work in this song.

Ending tape stop and instrument endings are alright, not the strongest ending, but there was a clear ending which is excellent.

Overall song progression is minimal, and the writing has some conflicts in it. Drums could use some diversity, and the overall mix is extraordinarily sloppy, too many of the sounds spill over and distort each other making everything kind of muffled. The use of stereo and panning is not present either making the song sound almost mono.

In FL the easiest way to fix this is to simply send every instrument/sound channel to their own mixer channel and apply the default FL Limiter to them. This will help cap off volume and minimize the spill over effect.

After that if some volume issues are still present, say the bass is overpowering the melody that the plain synth is supposed to carry out (which it frankly is), you can just dip the bass synth's volume down about 10%.

WS you are showing some big steps of improvement in your work but need to continue to spend more time on your works. If you ever need help with anything please don't hesitate to ask.

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